Many users asked for a way to work on their miRack projects on desktop, too. Initially I was planning to support exporting to and opening patches made in VCV Rack, but that does not seem to be achievable at the moment. Therefore, miRack is now also available as a free macOS app.
It contains all the same modules, supports Core MIDI and Ableton Link, and can open patches directly from miRack iCloud folder.
Several things to mention:
- Although miRack supports opening a patch (located on iCloud) on multiple devices at the same time, I noticed that the “patch changed remotely” notifications that are displayed when the patch is changed on another device are a bit too annoying at the moment. This will be fixed in the next update, until then I recommend closing the app before opening the same patch on another device.
- Currently, external assets, like samples loaded into certain modules, are not saved inside patch file. Therefore, when opening a patch with such modules on macOS after iOS (or the other way round), you will need to re-open assets in the modules using them. Asset management will be improved in the near future to solve this problems.
- In general, it received much less testing than the iOS app, please report any issues you notice.
As it is essentially the iOS miRack app built for desktop, it requires macOS 10.15 (Catalina) or later to work.
It’s been a while since the last miRack update, that’s because I was working on several big features – AUv3, multitouch, variable sample rate support, and also Metal rendering (this one is almost not noticeable for users users but is quite important going forward).
AUv3 is already being tested by the beta testers and is looking good, with last bits and pieces left to be done. In the meanwhile, here’s an update with everything else. There will be another one with some more fixes, and then AUv3.
- Multi-touch. Enable in Tools menu to operate multiple knobs or other module controls at the same time.
- Ableton Link support. Enable in Tools menu and use Stellare Modular Link module to synchronize your patch with other Link-enabled apps, including IAA host apps.
- Variable sample rate. Audio engine now works at hardware sample rate. Preferred sample rate can be set in Tools -> Settings.
- Metal rendering. This should reduce CPU usage and battery consumption.
- Updated Audible Instruments module pack. Added Percussive Synthesizer (based on Mutable Instruments Peaks) and Tidal Modulator 2 (based on Mutable Instruments Tides 2) modules.
- Updated Befaco, Frozen Wasteland, Squinky and Holonic Systems module packs.
- Added MI module pack – based on AS modules by Alfredo Santamaria (hakken.com.mx)
- Added Valley Amalgam (signal masher and multipler) and Dexter (powerful FM wavetable oscillator in a single module).
- Bogaudio spectre analyser modules are available again.
- Submarine text display modules are available now.
- Fixed some modules not showing under “Filter/VCF” tag.
It’s been quiet recently with no app updates for quite some time (by miRack standards). This is because I need to implement a number of internal and UI changes required for the upcoming features. This required some research and experimentation to make sure everything I planned is possible and won’t require significant API changes in the future, specifically so that I can release a stable SDK for plugin developers.
Everything went well, and although there’s still stuff left to do, you can expect new modules and features soon – some have been discussed and promised before, and some I haven’t mentioned yet.